Recap of last week:
What I have done so far on the "Solar System Ident" is made the Sun and planets via using simple spheres, animating the planets via motion tween for each planet going around a 2D circle to show the orbits and applying a suitable background image. (Shown below)

Later that week I began applying maps and textures to each planet to make them look more realistic. An example texture is shown below (Venus).

My Progress:
What I have done this session is continued with applying maps and textures to each of the planets. I am finding it difficult with the 4 gas planets as I don't know how to best simulate their atmosphere, Jupiter in particular. The tutor has suggested that create my own maps for the Gas planets on Photoshop. I will consider doing that at some point later in the week.
This week I have also done some more work on making the sun look more realistic. I eventually deleted the sun all together and replaced it with an "Omni" light to best represent the sun. I was shown how to do this by both my tutor and a fellow class mate.


Personally, from looking at the above image, I think this Ident coming along quite nicely.
Supernova:
What I have done for the "Supernova Ident" so far is creating a Sphere to represent the star that will be exploding, added some lighting effects to the star to make it look the part and added a textured map as I did for the sun for the "Solar System Ident". A rendered image of my progress is shown below.

You will also notice that I have used the same Background image for this Ident. This is because I feel that it is appropriate for the topic I am doing and so will be using it for all 3 Idents.
What I plan to do for the "Supernova Ident" is exactly as it sounds, an animation of a star exploding. I have been suggested the best way to do this is via particle animation. I may look into doing it and ask the lecturer for some help.
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