Recap:
Last week I had rendered my first drafts for Idents 1 and 2 (Solar System and Supernova). It was brought to my attention that I needed to make a few changes to the Supernova Ident.
First I needed to reduce the animation of the star expanding and imploding to make the animation seem more realistic and to better represent a star exploding.
Second was to increase the length of the animation over all for the Logo to fade in to the foreground completely.
Finally, the particles for the particle effect, which I applied to the star explosion, needed to be reduced down to size and changed to 'Dots' instead of 'Ticks'.
Solar System:
Last session I encountered a unique problem with the 'Omni Light'. As the planets moved in front of the 'Omni Light' the light seemed to pulse as the planets went past and the planets were visible when the planets passed behind the light as well.
To solve this problem I asked for help from the lecturer. He suggested I clone the 'Omni Light' and then block the effects of the first. This proved quite effective as the light no longer pulses when the planets move in front of the Sun. I also feel that it made the sun look more realistic as well. The finished Complete Video for the Solar System Ident is shown below.
Supernova:
This session I worked on the changes listed in the Recap section above, changing the size and applying a blur to the particle system, changing the type of particles from 'Ticks' to 'Dots' and changing the time scale of the Logo fading into the foreground. A video of the changes I made to the particle system is shown below.
I personally think the above particle test works well.
Moon Collision:
This session for the Moon Collision Ident I merged the particle system from the Supernova Ident to this one, modified by changing the 'Off Axis' to 0, 'Spread' to 100 and the 'Off Plane' to 180, 'Spread' to 100.
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